Numberlys app from Moonbot Studios


Powered by Guardian.co.ukThis article titled “Moonbot Studios talks Numberlys, apps and interactive storytelling” was written by Stuart Dredge, for guardian.co.uk on Thursday 12th January 2012 11.37 UTC

There have been a lot of imaginative book-apps released in the last three years, with The Fantastic Flying Books of Mr. Morris Lessmore being one of the most creative.

Released in May 2011, it was based on an existing short film by Louisiana firm Moonbot Studios, claiming to take inspiration from Hurricane Katrina, Buster Keaton and The Wizard of Oz among other influences. It marked Moonbot out as a developer to watch, as did the company’s interactive music video app for US band Polyphonic Spree later that year.

Now the company has released its third app, Numberlys. It returns the focus to storytelling – the origins of the alphabet – with an equally diverse palette of influences: King Kong, Metropolis, Flash Gordon, the Marx Brothers and the 1939 New York World’s Fair.

Moonbot was founded by two people with a background in animation and filmmaking – Brandon Oldenburg and Lampton Enochs – together with author and illustrator William Joyce.

“We were halfway through production on a short film when the iPad was announced, and we were fascinated,” says Oldenburg. “It was a way to deliver these mediums in one place in such an approachable way, we knew we had to be part of it out of the gate. This feels like the invention of radio, television or the movie cinema. A new thing with the grand potential that those had.”

Thus was born the Morris Lessmore app, which became a critical and commercial hit on the App Store. Oldenburg and Enochs remain awestruck by the way it spread globally, which is unsurprising given their previous experience in industries where worldwide distribution involved considerably more friction and middlemen.

“For a long time, it has only been the privileged few who had access to the distribution means or the right gear, but now it’s all around us and in the palms of our hands,” says Oldenburg.

“It really comes down to the creative now. We all grew up among really talented people in small towns, who all had something they should definitely share with the rest of the world, but there was a wall due to technology or publishing and distribution. That’s changed now.”

The success of the Morris Lessmore app put a certain degree of pressure on Moonbot’s team – creative rather than commercial – to come up with something even better next time round. Several months later, Numberlys is out.

Those influences are interesting, at a time when it can be easy for app developers to get sucked into the mindset of just being influenced by other apps. Enochs says that a visit to see the latest restored version of Fritz Lang’s Metropolis film was a key touchpoint.

“The entire company went to see it, and after watching it we knew there was something about it that was so beautiful, we wanted to tap into that vine,” he says.

“We had a rough sketch of an idea that Bill [Joyce] had done about a group of little creatures that create the alphabet. So we threw a bunch of other themes that we loved into the pot and hoped it would make for a palatable broth.”

Numberlys is aimed at children, although not exclusively so. What’s heartening is that Moonbot didn’t try to dumb down its creative influences because of its young audience.

“It’s Fritz Lang for kids!” laughs Oldenburg, before Enochs talks about the company’s determination not to patronise its audience. “Bill never condescends to children,” he says.

“It’s an adult approach that treats kids with respect. You can look at Numberlys as an alphabet book, but it’s so much more than that. We’re not going with simple words like ‘D is for dog’. We’re using larger sophisticated words throughout the experience of this story, which match our sense of whimsy.”

Numberlys is also one of a number of book-apps – others include ustwo’s Papercut, Faber’s The Waste Land, 955 Dreams’ Woodstock and jazz timeline apps and the entire catalogue of Touch Press – that are going beyond the idea of virtual pages that have to be turned.

“It feels a little more like a film with interactivity,” says Enochs, describing Numberlys’ navigation system. “We’ve thrown page-turning completely out of the window. You navigate between chapters with a series of gears.”

Oldenburg talks about the way every new medium initially copies what went before it, most notably early TV broadcasts with a person reading out a radio-style news bulletin, or films with one fixed camera shooting actors on a stage.

“Then they realised that they could edit, cut, do close ups and move the camera,” he says. “We’re at that moment right now with app creation. We don’t have to approach this like a book at all.”

With Numberlys out, what next? Moonbot is fielding plenty of offers of work-for-hire app projects, but the company is keen to continue creating new stories with its own characters too. Oldenburg also stresses that Moonbot is not just about one medium: apps.

“Story comes first. We’re storytellers, and while the app thing is going great at the moment, in a few years it may be something else,” he says. “Our focus on storytelling will never go away.”

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Apps Rush: Yellow Submarine, Halo Waypoint, Moshi Monsters, Dickens: Dark London, easyJet and more


Powered by Guardian.co.ukThis article titled “Apps Rush: Yellow Submarine, Halo Waypoint, Moshi Monsters, Dickens: Dark London, easyJet and more” was written by Stuart Dredge, for guardian.co.uk on Monday 12th December 2011 11.37 UTC

A selection of 23 apps for you today:

Yellow Submarine

Strictly speaking, this is an e-book rather than an app, but Yellow Submarine is one of the titles that is blurring the boundaries between the two categories. Nabbed by Apple as an iBooks exclusive, the free book tells the story of The Beatles’ cartoon film, with video clips, music and interactive animations alongside the text.
iPhone / iPad

Halo Waypoint: ATLAS

ATLAS (Assisted Tactical Assault System) isn’t a standalone app: it’s a new premium feature for Microsoft’s Halo Waypoint apps on Windows Phone, iOS and Android. It includes content from Brady Games to help players of Halo: Reach improve their performance, but also functions as a live map while playing the console game, showing locations of vehicles, team members and weapons.
Windows Phone / Android / iPhone / iPad

Sky Sports Live Football SC

BSkyB has taken its live football scores app to Android, offering scores, commentary, league tables, match stats, radio and a feature to find pubs showing games in 3D.
Android

Moshi Monsters: Buster’s Lost Moshlings

Barnstorming virtual world for kids Moshi Monsters has a new iOS game, courtesy of Penguin Books. Based on the book of the same name, Buster’s Lost Moshlings involves exploring Monstro City, with a tracker mode to help younger kids play.
iPhone / iPad

Dickens: Dark London

Developer Brothers and Sisters Creative has launched an interactive graphic novel for iOS based on Charles Dickens’ habit of roaming the streets of London at night, looking for inspiration for his writing. Illustrations from David Foldvari and voice narration from actor Mark Strong complement a map of the capital that will form the base for the planned series of monthly releases in this series.
iPhone / iPad

easyJet mobile

Budget flights firm Easyjet has launched an iPhone and Android app to help people search, book and manage flights on their smartphone. The link above is for the Android version, so click here for the iPhone one.
iPhone / Android

Elmo Calls

Sesame Street’s latest iPhone app lets kids receive video calls, audio calls and voicemail from its Elmo character, with parents able to schedule incoming calls for situations including going to the doctor, birthdays and potty training. In-app purchases are included for specific “call packs” including ABCs, holidays and singing.
iPhone

Dapper John : In the Days of the Ace Rock ‘n’ Roll Club

Cartoonist Eddie Campbell made waves with his In The Days of the Ace Rock’n'Roll Club comic in the 1980s, and now the editions have been collected and digitised for an iPad app. The storyline concerns a group of Southend teddy boys in the 1970s, with extra content including interviews and an unpublished strip.
iPad

Lync 2010

Microsoft’s enterprise service Lync is going mobile, although the Windows Phone app requires an existing Lync server or Office365 / Lync Online account to work. It includes presence features, instant messaging, audio conferencing and phone calls.
Windows Phone

My O2

O2 UK and its developer partner MIG have launched the My O2 app for Android smartphones, enabling customers to check their account information and manage their bolt-ons. It follows the iPhone version which came out in late 2009, and has so far been downloaded nearly 2m times.
Android

Zite Personalized Magazine

News aggregation app Zite – now owned by CNN – has been available on the iPad for some time. Now it’s been squeezed down for an iPhone version, released the same week that Flipboard made the same transition.
iPhone

Berlin: DK Eyewitness

Berlin is the latest city to get an iPad app based on Dorling Kindersley’s Eyewitness series. Expect cutaways of notable buildings, as well as offline maps and all manner of tourist hotspots highlighted.
iPad

Popular Mechanics Be The Spark

Magazine publisher Hearst has launched a new iPad spin-off from its Popular Mechanics magazine. It’s a game that sees players getting inside an engine to keep its pistons pumping.
iPad

Logostream

Even a big brand often isn’t enough to prevent an app from sinking without trace amid the hundreds of thousands of other apps nowadays. Logostream is the work of discovery service Appsfire, and helps people to browse Apple’s App Store by brands.
iPhone / iPad

Rock ‘em Sock ‘em Robots

Mattel has taken its Rock ‘em Sock ‘em Robots toy brand to Android, with a boxing game that pits a Red Rocker against a Blue Bomber.
Android (spotted by Android Police)

Pet Shop Story

Freemium games publisher TeamLava has launched the latest social iOS game in its “Story” series: Pet Shop Story. The aim is to build a thriving pet shop business while cross-breeding animals to create labradoodles, toygers and, er, chugs. A pug plus a chihuahua, if you’re wondering.
iPhone / iPad

The Salvation Army UK

The UK’s Salvation Army has an official iPhone app, offering news and tweets, and inviting people to donate online, by telephone or text message. There is also a map of the organisation’s churches and centres.
iPhone

Puzzler World 2

Puzzle publisher Puzzler has launched a new mobile game offering crosswords, wordsearches, sudoku and other puzzles. Developed by Ideas Pad, it uses in-app purchases to sell different game packs. The link above is for Android, so click here for the iPhone version.
iPhone / Android

StyleTag

There are many, many social/photo/fashion apps available for iPhone, with most of them having come out in 2011. StyleTag is the latest, promising “on-the-go fashion trend spotting” and “hottest fashions from fashionistas like you”.
iPhone

Bruce Lee

Commodore 64 classic Bruce Lee hits the App Store, as Elite Systems releases a (licensed) emulation of the platform game. As in 1984, it involves running and jumping through a succession of chambers kicking seven bells out of a green sumo wrestler and a black ninja.
iPhone / iPad

Emlyn Hughes International Soccer

Another C64 re-release from Elite Systems is the game that at one point ran Microprose Soccer close as the best (in this journalist’s eyes) 8-bit football title. Originally released in 1988, it uses Elite’s “iDaptive” virtual joystick controls.
iPhone / iPad

Mashable

Social media and entertainment news site Mashable has launched an official BlackBerry app, including the ability to comment on stories from the device.
BlackBerry

Noah and the Ark – BibleKids 3D

The latest games company to turn its hand to book-apps is RocketPop Games, with iPad title Noah and the Ark. It takes the Biblical story of Noah and presents it with interactive 3D visuals.
iPad

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Best Apps of the 2011

Apple has released it’s list of the best apps for 2011 – and two photography related apps are coming out on top.

The iPhone App of the Year was awarded to Instagram. Instagram allows iPhone users to apply stylized filters to their photos. 20 million users have made it a mainstream hit.

The iPad App of the Year goes to Snapseed by Nik Software – another image editing app. Snapseed has 2 million users.

iPad App of the Year runner-ups include Tiny Wings – a $.99 jumping game, and Touchgrind BMX – a a $4.99 action game.

iPhone App of the Year runner-ups are VidRhythm, which allows you to create mashup music videos for $1.99, as well as Band of the Day – a free app that provides a guide to new music.

iPad Game of the Year goes to Dead Space, a $4.99 app that lets the user fight for survival in space, with runner up honors going to Contre Jour HD, a $2.99 physics puzzler, and Superbrothers.

The iPhone Game of the Year is the free tower-building app, Tiny Tower. Runner ups include Tiny Wings, a 99-cent jumping game, and Touchgrind BMX, a $4.99 action game.


Fingerprint Digital aims at kid-apps market with ‘Mom-Comm’ feature


Powered by Guardian.co.ukThis article titled “Fingerprint Digital aims at kid-apps market with ‘Mom-Comm’ feature” was written by Stuart Dredge, for guardian.co.uk on Monday 5th December 2011 15.00 UTC

There is no shortage of startups providing apps for children in 2011: Toca Boca, Mindshapes, Nosy Crow, Callaway Digital… and now Fingerprint Digital.

The San Francisco-based company has launched its first five iOS apps, and is counting on a feature called Mom-Comm to help it stand out from the herd. In short, it’s like a Game Center for kids and parents, providing rewards and app recommendations for the former, and an update on their progress for the latter.

Fingerprint was founded by Nancy MacIntyre, who previously worked at electronic learning company LeapFrog Enterprises as executive vice president of product innovation and marketing. Her new company raised $1.4m (£0.9m) in September 2011 to fuel her ambitions of finding an audience among 3-8 year-olds and their parents.

“There are tens of thousands of kids’ apps out there, and for parents just discovering what apps are good and knowing how to find them in the App Store is problematic,” she says.

“Once playing, they have no idea what their kids are doing with them. We set out to create a network of high-quality kids content where it’s easy for the parent to know what games are appropriate for their children, and get an insight into what the child is playing.”

This communication goes a bit further than just telling parents what their children have been doing. Parents can send voice or text messages of encouragement to their children within the apps, while the kids can send pre-scripted messages to their parents to tell them about achievements.

Fingerprint’s first batch of iOS titles includes three in its Big Kid Life franchise, focusing on firefighters, vets and fairy princesses, with a mixture of educational puzzles and more standard gameplay.

Fingerprint Play Maker is an avatar-based app designed to teach maths and spelling skills, while DoReMi 1-2-3 is a musical app introducing pitch and melody through the medium of cute animals. This last app is the work of an external developer, Creativity Mobile.

“Our apps were created to showcase how the platform works, and train people in how to use it and engage with it,” says MacIntyre. “We’ve created an SDK that third party developers can use to plug into our system, and we’ll have several more third-party apps coming out soon.”

Children will create their own character when they first use a Fingerprint game, and will then take that avatar from app to app, and device to device. They will also be able to collect and play with virtual pets, with one unlockable in every app – through play, it should be noted, not through an in-app purchase.

MacIntyre says that in Fingerprint’s tests, the messaging features have received the strongest response from parents and children. “We see it as transforming the solo app play of one child playing an app to making it a social experience between the child and their parent or caregiver,” she says.

“A child can send a message to mom, mom can send one back, and suddenly the parent is engaged in the learning. Kids have gotten really excited about that. We want to bring parents into the apps in a way that we think is interesting and clever.”

MacIntyre is under no illusions about the competitive nature of the kid-apps market, but she also warns that no developer in this space can afford to focus solely on their direct competition.

“Kids have so many choices,” she says. “The battle ground isn’t only about your apps versus Sesame Street. It’s about your apps versus Angry Birds. You need really compelling, fun content. We hope that our shared reward system gives children a reason to go from app to app, while bringing parents into the equation.”

The competitive kid-apps market could work in Fingerprint’s favour as it tries to get more third-party developers to use its SDK in their games and apps. MacIntyre says that the company’s pitch is its ability to deliver an audience for developers’ apps, while also providing them with analytics on how they’re being used.

“It gets them out of the mode of being one of tens of thousands of apps in the App Store, and into being one of a group of highly-curated very high-quality kids apps,” she says. “It’s not about being an app developer building one app at a time. It’s about the network.”

Fingerprint’s launch games are based on its own characters, but during the interview MacIntyre alludes to conversations she’s been having with children’s brands. Licensing looks set to play a part in the company’s future, although no deals have been announced yet.

“As a small company starting out, we need to attract as many customers as possible, and some anchor licensed brands is helpful in that regard,” she says. “However, the apps market has proven its ability to create new IP, and most of the biggest app brands are new IP. We’re really optimistic about Big Kid Life.”

Much of the competition for Fingerprint – but also many of its potential licensors – come from the toys industry that is very familiar to MacIntyre, given her background.

She thinks that most big toy companies still treat apps “as a marketing element” – something to bolster the brands of their physical toys, rather than a way to create new brands and become an important new revenue stream.

“I’m quite sure all of the major toy players are really thinking about the app business,” she says, though, expressing optimism about the idea of linking real-world toys with apps – something done already by Disney with its AppMates line.

What about companies like LeapFrog and Fisher Price making their own tablets for children, and so become a rival platform for kid-app developers to consider?

“Is it possible to have a good experience with a kid-oriented tablet? The answer is yes, but it’s still a toy,” says MacIntyre. “With the price of full tablets coming down, it will be very difficult for anybody to make a meaningful business out of making proprietary devices [for kids]. Every parent with an iPhone or iPad is actually a competitor for LeapFrog or Fisher Price.”

She cites a recent survey showing iOS devices at the top of children’s Christmas wishlists in the US as a sign that Apple’s devices in particular have “done an amazing job of becoming aspirational to children”.

Can Big Kid Life and Mom-Comm become similarly attractive to children, parents and other developers? 2012 should provide the answer.

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Restoration Hardware Rollup Travel Charger

Here’s the perfect charger for all of your devices when on the road. The Restoration Hardware Rollup Travel Charger integrates four charging outlets that support iPhones/iPods, Mini USB, Micro USB, and Samsung devices into the same base. Best of all, it can recharge all 4 devices simultaneously. Simple and convenient, it rolls up into a slip-proof, polyurethane mat. Only $49 at Restoration Hardware.


Parabellum Bison Leather iPhone Case

Give your iPhone stylish military grade protection. Handcrafted in Los Angeles, Parabellum use reservation bison, which is arguably the richest, softest, most complicated and beautiful leather in the world, when creating their signature cases. The Parabellum Bison Leather iPhone Case is available in black and pumpkin, and is lined with herringbone cashmere and finished off with Kevlar for strength and durability. Costs $230, buy here.


Refresh charging station by BlueLounge

Refresh, by the folks at BlueLounge, is a personal or shared charging station for three or more devices.

Refresh is compact in size and compatible with most of the new devices hitting the market today.

Unlike most chargers, Refresh can handle charging two iPod/iPhones simultaneously while also charging a third device – such as a Blackberry.

The Refresh charging station comes in a variety of colors (white, black and pink) to fit your style.

The one main drawback is that the Refresh is not compatible with the iPad. But if that’s not in your arsenal of personal electronic devices, this might be perfect for you.

Cost is about $90.

RF_002 RF_005 RF_006 RF_007 RF_009 RF_010 RF_012 RF_014 RF_015 RF_016


Bottega Veneta iPad & iPhone Cases

Bottega Veneta has released images of their new iPhone and iPad cases, available in a variety of colors. Mobile meets artisanal with these handmade cases, lined with soft cotton and sized to fit each device perfectly. There is a strap and brass snap to secure the gadget, and all cases have reinforced panels for additional protection.



NERO INTRECCIATO NAPPA IPAD CASE – Dimensions: 27 x 20.5 x 1
style 257469 V001N 1000
$540.00

This sleek case is designed specifically for an iPad. Soft and durable, nappa intrecciato provides a snug casing with very little wiggle room, keeping the computer both clean and protected. Its slim shape and no pockets make it ideal for travel – whether you are going around town or across the world. A tab snap provides secure fastening.



MILK INTRECCIATO NAPPA IPHONE CASE – Dimensions: 13 x 7.5 x 1
style 258331 V001N 9012
$270.00
Thick, soft and durable, nappa intrecciato is the ideal casing to keep a iPhone clean and snugly protected. The case is slim, with no pockets, and therefore excellent for travel – whether you are going around town or across the world. A tab snap provides secure fastening.

See more here.